Skooby Labs

Cheap humanoid shell + neck sensors + signal control

All been done. All very expensive. Shouldn't be.

This page is information, not a product. Nothing here is built yet or for sale. It is a thought about useful things: every piece below already exists. The problem is price, not invention. The information is here for someone to actually have it done, or do it for cost — here or anywhere else. No business plan is offered here, and none is invented below. All prices as found Oct 25, 2026; USD unless marked CAD. Prices change — verify before buying.

This is not different from the rest of the work here. It follows the same thread: prosthetics, affordability, progress — development toward fully functional. Its usefulness runs in ways that can't be listed here, and no closed list of uses is claimed below.


Info

Three threads, one idea:

1. The shelf humanoid. A scaled-down humanoid shell, made of plastic, with an OLED face and a working interface — full function, sitting on a shelf, fun to have around. The shell is the cheap part. The system that makes it work is what costs money. Everyone wants something like this. (Yes, plenty of people have the sci-fi horror movies in their heads about humanoids going wrong. A small plastic toy on your shelf that waves, talks, and does what you tell it is a long way from that — and the fact that you built it and control it is the whole point.)

2. Neck contact pads. Pads on the neck that read the electrical signals of muscles as they move — the same principle prosthetics use. Commercial versions are priced far beyond the people who need them. Stripped down to basics, it wouldn't look nice — but the person would have function, and they wouldn't care how it looked, especially if they couldn't afford the real deal.

3. Sending the signals. Those muscle signals are just numbers. They can be sent — to a machine in the room, to a machine somewhere else, to a thing someone else operates. A person with function can set things or have a remote machine do things. Two people without function could each get some function back by sharing control of machines. The sending is the easy part. The decoding and the machine are the work.

What you need to know first: surface EMG (sEMG) reads muscle electricity through pads stuck on the skin. Nothing goes into the body. It is the same sensing commercial prosthetics use, minus the clinic, the fitting, the certification, and the price tag that comes with all of that.


Costs

The shelf humanoid — what exists now

BuildWhat it isCost (sourced)
InMoovOpen-source, 3D-printed, life-size humanoid. Free STL files, Arduino + MyRobotLab software, voice commands, cameras for eyes, gesture tracking. The original builder's figure for the upper body (arms, hands, head, neck)~$900–$1,000 in parts, printer not included (older project reports, element14 / EDN)
InMoov, 2026 guide figureSame project, current hobbyist estimate for an upper body$1,200–$3,500; a full bipedal hobbyist build $5,000–$15,000 (articsledge guide, 2026)
EZ-InMoov hardware kitAll electronics + hardware + instructions for a life-size InMoov, plastic parts NOT included (you print them)$2,799.99 USD (EZ-Robot store, Oct 2026)
Poppy HumanoidOpen-source, 3D-printed, 83 cm tall, 25 Robotis Dynamixel smart servos, Raspberry Pi, Python. ~7 hours assembly for an experienced builder$8,000–$9,000, about 60% of it just the motors (Poppy project README / Hackaday)
Aster (Poppy remix)Same idea, cheap hobby servos instead of Dynamixels, Arduino Uno, 16 servos, a phone for a face. Can't walk — "a cheap puppet-like robot for beginners" — but it moves its arms and legs and has a faceUnder $200 to build (Hackster, 2026)
Unitree G1 (commercial)The cheapest real commercial humanoid you can actually buy; 1.3 m, 35 kg$13,500 base (2026 buyer's guide); $16,000 at launch reports; overseas transactions reported down to ~$27,300 from $50,000 (SemiAnalysis via press, 2026)
Unitree R1 Air (commercial)Smaller, cheaper commercial humanoid$4,900 (2026 buyer's guide)
Western commercial platformsAgility Digit, Figure, Apptronik class$100,000–$200,000 range; Digit alone $150,000–$250,000 (2026 guides)

The cost driver, stated plainly: Poppy's motors are 60% of its $8,000–$9,000. Swap smart servos for hobby servos and the same shape of robot drops under $200 (Aster) — but it loses walking and strength. The shell is plastic and cheap; the system — motors, control, software — is where the money goes.

Parts for a stripped plastic build (sourced prices, then an honest total):

Neck sEMG — the sensors

ItemCost (sourced)
MyoWare 2.0 muscle sensor (single board, Arduino-compatible, snap-on electrode pads, raw + envelope output)$42.95 USD (SparkFun, Oct 2026)
Biomedical sensor pads, 10-pack$9.95 USD (SparkFun tutorial, Oct 2026)
MyoWare 2.0 Basic Kit (sensor + LED shield, no microcontroller)$79.95 USD (SparkFun, Oct 2026)
MyoWare 2.0 Wireless Kit (sensor + ESP32 wireless shield + battery + pads)$124.95 USD (SparkFun, Oct 2026)
MyoWare 2.0 Development Kit (whole ecosystem)CAD $285.41 (Canadian reseller, Oct 2026)
Backyard Brains Muscle SpikerBox Classic (EMG recording kit)$189.99 USD (Backyard Brains, Oct 2026)
Backyard Brains Human SpikerBox (EMG + ECG + EEG + EOG)$299.99 USD (Backyard Brains, Oct 2026)
Backyard Brains Spiker:bit (EMG kit for micro:bit; micro:bit sold separately)$99.99 USD (Backyard Brains, Oct 2026)

A basics-only DIY neck rig (estimate from the sourced parts above): one MyoWare board ($42.95) + pads ($9.95) + a microcontroller (estimate ~$10–$20) ≈ $65–$75 for one channel. Two to three channels (the count the wheelchair research used) ≈ $120–$180 (estimate). Strap it on with a band and a dab of electrode gel. Ugly. Works.

What the commercial world charges for the same sensing

ItemCost (sourced)
Commercial myoelectric prosthetic arm, general range$20,000–$40,000 (engineering thesis); $30,000–$150,000 (2025 market report)
Myoelectric prosthetic manufacture, Ontario estimates$20,000–$140,000 (peer-reviewed costing study, PMC)
Advanced ML + EMG prosthetic device, one reported case~£250,000 (Can$437,500), excluding annual maintenance (PMC)
Atom Touch (AI bionic arm, EMG + machine learning, individual finger control)Target ~$25,000 — not for sale yet, no FDA clearance as of 2025, waitlist only
e-NABLE 3D-printed prosthetic hand (body-powered, wrist-driven — not EMG)Materials $30–$50, $0 to recipients, 8,000+ devices delivered in 100+ countries by volunteers
3D-printed myoelectric arm, student/thesis designMaterials under $500 (thesis target)

The gap, in one line: the sensing board is $43. The commercial arm using the same principle is $20,000 and up. The difference is not the sensor — it is fitting, certification, clinic time, motors, liability, and markup. e-NABLE already proved the at-cost distribution model works for body-powered hands; nobody has done the same at scale for EMG ones. That is the opening.

Signal relay — the sending


Theory

How sEMG works. When the brain tells a muscle to move, motor units fire and the muscle gives off a tiny electrical signal. Pads on the skin pick it up, a board filters and rectifies it, and out comes a voltage that rises with how hard the muscle is working. That voltage becomes a control input: cross a threshold and a servo moves, a grip closes, a command fires. One channel gives you one signal (on/off, or a level). More channels, placed on different muscles, give you more distinct commands — left/right, open/close, up/down.

Why the neck. The neck and shoulder muscles (trapezius, sternocleidomastoid, platysma) stay under voluntary control for many people whose arms and legs do not. That is why researchers keep coming back to the neck: it is the control source that is still there. Neck pads are also easy to wear — a band, not a socket fitted to a limb.

Why a humanoid shell is cheap and a humanoid system is not. Plastic is cheap. Filament by the kilo is cheap. What costs money: motors with enough torque and precision (Dynamixels are ~$200 each; Poppy needs 25), power delivery (a stalled MG996R can spike to 2.5 A — power is a real design problem, not an afterthought), and the software that turns intent into motion. Scale the robot down and the torque problem shrinks with it — a shelf toy does not need to hold up its own body weight on two legs, which is the hardest and most expensive problem in humanoids. That is why the shelf version is honest and the walking version is expensive.

Why relayed control is plausible. An EMG signal, once digitized, is indistinguishable from any other sensor reading. It can drive a local servo, a prosthetic hand, a wheelchair, a robot arm across the room, or a machine across the world — the transport does not care. Two people sharing function means two signal sources mapped onto one machine's commands, or one person's signals driving a machine that does something for another person. The mapping is software. The machine is hardware. Neither step violates physics; both steps need careful, boring engineering (thresholds, false triggers, fatigue — muscles get tired, and tired muscles change their signal).

The perception barrier, briefly, plainly. People have the horror movies in their heads. Fine — that is a story problem, not an engineering problem. A small plastic thing on a shelf with a face you made, that does what you tell it, is a toy and a tool. If it helps someone move something they couldn't move, nobody is thinking about the movies anymore.


Reality

What is proven today (with receipts):

What is NOT proven (honest):

The real useful use. For someone who can't move a limb because of a neural disconnect: sense the signals above the disconnect, send them to stimulate below it, and muscles could develop and function could be restored. This is the direction functional electrical stimulation and neural-bypass research already works in — sensing on one side of an injury, stimulating on the other. It is a research direction, not a promise for any individual, and outcomes vary widely. It is also why the cheap version matters: the people who need this most are the least able to pay for the expensive one.

What would make this real for someone:

  1. A neck band with 2–3 MyoWare-class boards and a microcontroller, mapped to simple commands (open/close, left/right, on/off).
  2. A shelf humanoid (Aster-style) that those commands drive — arms, head, face, voice — as a visible, fun proof that the signals work.
  3. The same signals driving something useful: a gripper, a wheelchair command set, a remote machine.
  4. All of it documented at cost, with files, so anyone anywhere can repeat it without asking permission or paying a premium.

What's proven / what's not — honesty box

ProvenNot proven / not a product
sEMG boards for ~$43 that read muscle signals through skin padsA buyable neck-pad kit (assemble it yourself from general boards)
Neck/shoulder sEMG driving a wheelchair (96.75% accuracy, participants with disabilities)The two-people-share-function version as a daily product
EMG teleoperating robot arms (research since 2006, NASA BioSleeve)Cheap + walking + useful in one humanoid
Open-source humanoids: InMoov, Poppy, Aster — all built by hobbyistsAn OLED-face humanoid as one buyable kit (face = recycled phone or added screen)
At-cost distribution: e-NABLE, $0 to recipients, 8,000+ devicesAny of this as a certified medical device at DIY prices
Wireless EMG transmission (ESP32 shield, $124.95 kit)—

Sources (read Oct 25, 2026)

Could not verify this pass (stated, not papered over): a current 2026 InMoov total (the $900 figure is from older project reports); any off-the-shelf neck-EMG kit; the two-person shared-function version anywhere; Raspberry Pi / Arduino board prices (used only as labelled estimates); Canadian retail prices and shipping/tax for most items (most figures are USD).


Buy me a coffee

If you found this useful any donations fund these projects, if you can't send money there is another way. Use this referral code on the muse.ai platform: 6Z0NUQ

This project is free, and it always will be. If it helped you, a coffee is appreciated — it helps keep the builds going.